Try giving the units a buff as well that reduces their natural max shields to 0 and when the shield runs out of power it removes the buff restoring their shields again (problem would be a heal effect for the unit shields though. That way it would in theory work just like Supreme Commander.
In theory you could use actor events to redirect the impact subject of the Action actor like how the hellion beam is retargeted to a site at the end of the persistent.
Patch 1.5 allows the conjoined behaviour to only share shields via the Conjoined Flags field. In supreme commander1/2 the shield took the damage and since you need either energy of shield to represent the damage amount and not just some point deduction (unless you use a complex trigger system) you need to make one of the secondary attributes the shield stat.
Yeah, that would work but what about splash damage effects?
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Apply a validation system/marker system that the aura of the shield can only target units not already with the buff from another shield.
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Or just make it the shield buff only applies to units with it from the same caster.
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@Sirrace: Go
If you listened to the developer interviews for supreme commander 1/2 you would know that even for them the shield system was a technical challenge.
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Try giving the units a buff as well that reduces their natural max shields to 0 and when the shield runs out of power it removes the buff restoring their shields again (problem would be a heal effect for the unit shields though. That way it would in theory work just like Supreme Commander.
In theory you could use actor events to redirect the impact subject of the Action actor like how the hellion beam is retargeted to a site at the end of the persistent.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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@Sirrace: Go
Patch 1.5 allows the conjoined behaviour to only share shields via the Conjoined Flags field. In supreme commander1/2 the shield took the damage and since you need either energy of shield to represent the damage amount and not just some point deduction (unless you use a complex trigger system) you need to make one of the secondary attributes the shield stat.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Maybe a shield sharing Conjoined behaviour?
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