However, with a Charge Count (Use) of 0, there are some inexplicable issues. Even though I have a Charge Count (Start) of 0, the ability starts with the max number of charges, 5. Attempting to remove charges via trigger does nothing. Setting any value for Charge Time Start or Charge Time Use does nothing as well.
I ran into similar issues with ability charges and triggers. Some times the natives work and correctly modify charges, while other times they appear to be ignored entirely. I did notice that if the unit is subject to ownership change the ability charge number appears to be reset to maximum automatically and cannot be modified instantaneously (at time of transfer). You could try using 1 frame waits and attempt to set the charges multiple times until they are set correctly.
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I ran into similar issues with ability charges and triggers. Some times the natives work and correctly modify charges, while other times they appear to be ignored entirely. I did notice that if the unit is subject to ownership change the ability charge number appears to be reset to maximum automatically and cannot be modified instantaneously (at time of transfer). You could try using 1 frame waits and attempt to set the charges multiple times until they are set correctly.