If you look at most burrowing units it applies an animation bracket or does a model swap or a full model destroy/new model creation. Most models use different names for the burrow animation so you cannot do a direct copy and paste. All the dirt being thrown in the air is caused by Model type actors created on a certain phase of the morph/time after starting or on completion.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
The queen actor uses two Macro actors to supplement the events for burrowing. Just add them to the Event: Macro field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
If you look at most burrowing units it applies an animation bracket or does a model swap or a full model destroy/new model creation. Most models use different names for the burrow animation so you cannot do a direct copy and paste. All the dirt being thrown in the air is caused by Model type actors created on a certain phase of the morph/time after starting or on completion.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg