Thats a really unique looking weapon, well done on creating that. I do have one question on it though, what happens if the overseers attack something on a cliff above or below, do the green balls just walk up the cliff or do the overseers move into a position where the green balls can work properly?
Thats a cool looking attack, only suggestion I would have for you, is to see if you can get the weapon to launch from the overseer rather than from the ground below it. otherwise nice job!
That behaviour is awesome very nicely put together, I would have one suggestion though, see if yuo can make it so that when they no longer have control they don't attack the overseer. I found that when I used the marines in your map to attack the overseers they overseers died cause they were being attacked.
I quite like the idea of this weapon, its simple and suits the overseer as it currently doesn't have an attack animation. I'm afraid I don't know how to help with the site actor, thats one area that I havn't ventured to myself yet. Hopefully we can get a more expereinced data editor to look over it and see.
Wow thats awesome! Next time though try and make a new post so that it appears at the bottom, a few people may not see you have posted back in an older post :)
So there is the unit weapon that shoots at 2 targets? and the building weapon that destroys buildings in one hit?
Its the one man army again! I love it. And what is the effect your using to destroy the buildings?
Glad to hear you learnt some stuff this week, then my ideas are keeping everyone occupied
Here is the most extensive wiki on wikicreole http://kb.wowace.com/markup-types/wiki-creole/, I know there is one some where on mapster too I just don't know where
Its hard to see but is the baneling actually attatched to the unit? If so thats awesome. Very nice work!
Hmmmm that ablility just looks like a vortex currently, what I would suggest is trying to get the vortex to go off after the delay, rather than going off straight away :)
lol I'll update that, my second weekly exercise wasn't this originally but then I discovered a whole lot of hidden stuff so I scratched that idea, thanks for pointing that out :)
Well last week was a good start, we all learned a few things, had a couple of people attempt, hopefully we can get a few more and get some more diverse results this week.
Weekly Data Exercise #2
This week we are going to create a weapon for a unit that does not have one, This week it will be the Zerg Overseer. You can be as wild as you want to be with this weapon, but keep the weapon scaled with respect to other units.
Criteria:
No strict criteria this week, will leave it up to your immaginations and see the results we can come up with
@Lilianna: Go
Sounds really unique ! cant' wait to see it
@Lilianna: Go
Thats a really unique looking weapon, well done on creating that. I do have one question on it though, what happens if the overseers attack something on a cliff above or below, do the green balls just walk up the cliff or do the overseers move into a position where the green balls can work properly?
@BorgDragon: Go
Looks really good! Make sure you attatch the map of the final product once your done :D!
@o3210: Go
Thats a cool looking attack, only suggestion I would have for you, is to see if you can get the weapon to launch from the overseer rather than from the ground below it. otherwise nice job!
@Doomsaloto: Go
That behaviour is awesome very nicely put together, I would have one suggestion though, see if yuo can make it so that when they no longer have control they don't attack the overseer. I found that when I used the marines in your map to attack the overseers they overseers died cause they were being attacked.
@BDmon: Go
If you put that together yourself from scratch its still very well done :) nice work!
@BorgDragon: Go
I quite like the idea of this weapon, its simple and suits the overseer as it currently doesn't have an attack animation. I'm afraid I don't know how to help with the site actor, thats one area that I havn't ventured to myself yet. Hopefully we can get a more expereinced data editor to look over it and see.
@ftbhrygvn: Go
Very nicely done, easy to follow through how you created it :) and the weapon looks good :P definetly overpowered though haha
@ftbhrygvn: Go
Wow thats awesome! Next time though try and make a new post so that it appears at the bottom, a few people may not see you have posted back in an older post :)
So there is the unit weapon that shoots at 2 targets? and the building weapon that destroys buildings in one hit?
Its the one man army again! I love it. And what is the effect your using to destroy the buildings?
@Chiquihuite: Go
Glad to hear you learnt some stuff this week, then my ideas are keeping everyone occupied Here is the most extensive wiki on wikicreole http://kb.wowace.com/markup-types/wiki-creole/, I know there is one some where on mapster too I just don't know where
Its hard to see but is the baneling actually attatched to the unit? If so thats awesome. Very nice work!
@A1win: Go
There is so much to learn, and so far there are very few limitations. your weapon will be able to be done!
@Chiquihuite: Go
Good to hear and welcome to mapster!!!
@BDmon: Go
Hmmmm that ablility just looks like a vortex currently, what I would suggest is trying to get the vortex to go off after the delay, rather than going off straight away :)
@A1win: Go
Don't give up, what are you stuck on explain, I'm sure we can help you in some way. The idea sounds utterly amazing!
@BorgDragon: Go
lol I'll update that, my second weekly exercise wasn't this originally but then I discovered a whole lot of hidden stuff so I scratched that idea, thanks for pointing that out :)
@BDmon: Go
Good to hear, that is the whole purpose of these exercises, post a video of it or the map of it up in the old post so I can take a look, sounds fun!
@A1win: Go
Sounds "creepy" Can't wait to see it!
@Kueken531: Go
How much damage are those tentacles doing? It doesn't seem to be doing much if any damage at all? I like the effect though, nice work!
edit. Embarassing moment over, Good luck on this weeks WDE :)
Weekly Data Exercise
Well last week was a good start, we all learned a few things, had a couple of people attempt, hopefully we can get a few more and get some more diverse results this week.
Weekly Data Exercise #2
This week we are going to create a weapon for a unit that does not have one, This week it will be the Zerg Overseer. You can be as wild as you want to be with this weapon, but keep the weapon scaled with respect to other units.
Criteria:
Need any more information just ask!
Have an Idea for the WDE, post it here!
Why not turn your results into an asset for others to use