These are some pretty nifty ideas which i will have to play around with, sorry i havent had a chance to get back to you all earlier i have been quite the busy with school. I thought i could use an ability which called other abilities and when the final target was picked the real ability would fire.
Thank you all for your help it gave some great insights into creating this ability. =D
Hey everyone, i'm looking to create an ability which the user acquires multiple targets. As an example i would like to make the ghost snipe ability only start after the player has chosen 3 targets. Then the ghost snipes the 3 targets with a small delay in between each shot. Any ideas for how to make this possible would be fantastic =D
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These are some pretty nifty ideas which i will have to play around with, sorry i havent had a chance to get back to you all earlier i have been quite the busy with school. I thought i could use an ability which called other abilities and when the final target was picked the real ability would fire.
Thank you all for your help it gave some great insights into creating this ability. =D
@Roar_Man: Go How would i go about doing this with a trigger??
Hey everyone, i'm looking to create an ability which the user acquires multiple targets. As an example i would like to make the ghost snipe ability only start after the player has chosen 3 targets. Then the ghost snipes the 3 targets with a small delay in between each shot. Any ideas for how to make this possible would be fantastic =D