Will certainly try that as well and see what I like the most. As far as looping the animations, I haven't had much success with that in the events. I have another buff where I had to add a dummy periodic effect to get the animation to play over and over, it works pretty nice though.
This one already has a periodic Search Area so i have a way to loop it without the events. I tried the timer events like what you posted in another thread but I couldn't get it to work.
Always gotta love mapster for great responses. Thanks for replying guys.
That is definitely something to try Kueken, ty. I am starting to think the rise was certainly part of the animation. I went ahead with the stand animation and I think like it better. Now, the actor still trails behind the unit a bit as I assume the model is just staying where the unit was when it was created. Would I fix this with the "at caster" term?
I added the LowerBy2 b/c of the z position of the actor to begin with. When I remove that, it's just higher up above the unit's head. I try the Death animation for the same model and it swirls around but doesn't rise like that actor does. What makes me question the animation is that it doesn't do what I'm seeing in game on the previewer.
I've created a new actor for a buff on my unit that is created on a search area every period of a behavior. The actor is Time Warp (Unnamed) and I'm playing the birth animation. When the event plays the actor plays fine, but then it starts rising in Z above the unit. It doesn't look terrible but that's not how the animation looks in the previewer, so I'm thinking I'm missing something.
Will certainly try that as well and see what I like the most. As far as looping the animations, I haven't had much success with that in the events. I have another buff where I had to add a dummy periodic effect to get the animation to play over and over, it works pretty nice though.
This one already has a periodic Search Area so i have a way to loop it without the events. I tried the timer events like what you posted in another thread but I couldn't get it to work.
Always gotta love mapster for great responses. Thanks for replying guys.
That is definitely something to try Kueken, ty. I am starting to think the rise was certainly part of the animation. I went ahead with the stand animation and I think like it better. Now, the actor still trails behind the unit a bit as I assume the model is just staying where the unit was when it was created. Would I fix this with the "at caster" term?
@Zolden: Go
I added the LowerBy2 b/c of the z position of the actor to begin with. When I remove that, it's just higher up above the unit's head. I try the Death animation for the same model and it swirls around but doesn't rise like that actor does. What makes me question the animation is that it doesn't do what I'm seeing in game on the previewer.
I've created a new actor for a buff on my unit that is created on a search area every period of a behavior. The actor is Time Warp (Unnamed) and I'm playing the birth animation. When the event plays the actor plays fine, but then it starts rising in Z above the unit. It doesn't look terrible but that's not how the animation looks in the previewer, so I'm thinking I'm missing something.