You can still create a persistent to delay the impact of the bullet. All you're really doing is making it so that when the marine attacks, he applies a persistent to himself which then, after a short period of time, damages his target. If, however, you wanted to make actual missiles out of the marine's bullets, that would be different.
Persistents might be a good place to start. By using them, you can delay the damage effect that, well, deals the damage. I'd recommend putting the persistent on the attacking unit rather than the target, and using a periodic delay to get it to impact at the right time. I hope this helps.
-Vulfe
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@Caipa: Go
You can still create a persistent to delay the impact of the bullet. All you're really doing is making it so that when the marine attacks, he applies a persistent to himself which then, after a short period of time, damages his target. If, however, you wanted to make actual missiles out of the marine's bullets, that would be different.
Persistents might be a good place to start. By using them, you can delay the damage effect that, well, deals the damage. I'd recommend putting the persistent on the attacking unit rather than the target, and using a periodic delay to get it to impact at the right time. I hope this helps.
-Vulfe