Its probably related to the "two of everything" problem I'm having everywhere else. So its essentially running things 'twice' due to some weird dependency bug or something.
I haven't looked at the splitterling again in a little while, but I'm going to reset the unit back to default (although I'm pretty sure I haven't changed anything other than the upgrade requirement validator for the splitterling spawns)
I'll update the thread when I get anymore info. Thanks for taking the time to check though.
Found the validator on the effect, and it was different from the upgrade I was using.
So I removed the upgrade requirement, and reset the Splitterling back to default, and you're right, all working.
BUT I'm still getting 4 splitterlings.
I changed the number spawned from "2" to "1", and now I'm getting 2. When they spawn, only ONE of the pair is selected.
This leads me to believe there is somehow/somewhere a second copy of this effect running when the baneling dies.
It's not a big deal, but the perfectionist in me wants to know why >_>
Hmm... ok. I'll look into it a bit further.
I couldn't see the spawn affect on the "Big" splitterling.
What I think has happened is I am using a different upgrade to allow the strain to be built than the other the game is using by default to allow the splitterlings to be spawned.
Popularity likely dropped due to no one being able to play it. :)
I'm sure people will jump all over it soon. I'm at work now, but I'll test it later and let you know for sure via PM :)
Was as of last night. Checked with all my DS friends, same thing. So not just me.
Hey Tya!
Cool, I inferred correctly :)
I'm so glad I know what is happening now. I was losing my mind :)
Now I can get back to the fun stuff!.
Speaking of fun stuff, HUGE fan of your Desert Strike map. What happened recently when no one could download the latest version to play?
Just confirming that was DEFINITELY the problem.
OMG! How much time I wasted on this!!
THANK YOU.
OMG yes! That is EXACTLY what I've only just started doing as it was so much easier!
and MAKES PERFECT sense!!
WTF >_< So what is happening exactly?
So its applying things twice because it uses it by default on the test map, then uses it AGAIN because it is set as a dependency for said test map?!
THAT MAKES SO MUCH SENSE.
ARGH(*&#(*&$*(#&
I love you!
Tests are offline.
Its probably related to the "two of everything" problem I'm having everywhere else. So its essentially running things 'twice' due to some weird dependency bug or something.
I haven't looked at the splitterling again in a little while, but I'm going to reset the unit back to default (although I'm pretty sure I haven't changed anything other than the upgrade requirement validator for the splitterling spawns)
I'll update the thread when I get anymore info. Thanks for taking the time to check though.
All situations. If I just kill it with another unit, it will die and spawn 4. If it blows up by attacking another unit, it will die and spawn 4.
Found the validator on the effect, and it was different from the upgrade I was using. So I removed the upgrade requirement, and reset the Splitterling back to default, and you're right, all working.
BUT I'm still getting 4 splitterlings. I changed the number spawned from "2" to "1", and now I'm getting 2. When they spawn, only ONE of the pair is selected. This leads me to believe there is somehow/somewhere a second copy of this effect running when the baneling dies.
It's not a big deal, but the perfectionist in me wants to know why >_>
Hmm... ok. I'll look into it a bit further. I couldn't see the spawn affect on the "Big" splitterling.
What I think has happened is I am using a different upgrade to allow the strain to be built than the other the game is using by default to allow the splitterlings to be spawned.
Found it. Have it working now. Wonder why it wasn't already set?
Although it is set to spawn "2", but it actually spawns 4?
[SOLVED] If you're going to use a test map for a mod, make sure the test map does NOT already use your mod as an existing dependency.
OR test the MAP separately with your mod as a dependency.
[SOLVED]
Have got the Splitter strain baneling to spawn, but when it dies/explodes it is not spawning the mini splitterlings.
What should I be looking for here? Behaviour? Validator?
All the other strains seemed to be pre-configured for the most part, I'm not sure why Splitterlings aren't working.
Thanks :)