I wasn't planing on using it to make and fps ( I don't really play fps's except for L4D once and a while) but I think its leaves a lot for the imagination say if you taught me how to make a hero with a machine gun that had a 50 shot clip and it took 5 seconds to reload and had and upgrade that took 1 second off reload time, and he could pick up explosive rounds which gave him splash damage. I could use that knowledge to make a hero with a plasma blaster the had a 200 round clip that takes 10 seconds to reload, with an upgrade the reduces reload time by 2 seconds per level and, I can pick up ammo that makes targets move at 50% speed. I got a ton of gun ideas I just need to build set of gun/ammo/upgrade data then I can change a few values and make hundreds of variations everything from freeze rays to smart missiles.
How about a behavior that gives units a conic fov not just a pretty flashlight but making it so the unit can only see in the direction it is facing. I know you can do this with triggers easily but doing it this way give units the ability to see through walls which breaks my map.
Ammo system with reloading times and clips sizes and upgrades that effect reloading time, clip sizes and Ammo upgrades that add damage, splash, change impact and launch effects, range, attack speed, stun, and slow movement. I know that a huge request but if you like maybe break it down into peaces.
Great job so far I look forward to seeing more.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@nevjmac:
yeah your right my bad I was confused
I wasn't planing on using it to make and fps ( I don't really play fps's except for L4D once and a while) but I think its leaves a lot for the imagination say if you taught me how to make a hero with a machine gun that had a 50 shot clip and it took 5 seconds to reload and had and upgrade that took 1 second off reload time, and he could pick up explosive rounds which gave him splash damage. I could use that knowledge to make a hero with a plasma blaster the had a 200 round clip that takes 10 seconds to reload, with an upgrade the reduces reload time by 2 seconds per level and, I can pick up ammo that makes targets move at 50% speed. I got a ton of gun ideas I just need to build set of gun/ammo/upgrade data then I can change a few values and make hundreds of variations everything from freeze rays to smart missiles.
How about a behavior that gives units a conic fov not just a pretty flashlight but making it so the unit can only see in the direction it is facing. I know you can do this with triggers easily but doing it this way give units the ability to see through walls which breaks my map.
Ammo system with reloading times and clips sizes and upgrades that effect reloading time, clip sizes and Ammo upgrades that add damage, splash, change impact and launch effects, range, attack speed, stun, and slow movement. I know that a huge request but if you like maybe break it down into peaces.
Great job so far I look forward to seeing more.