I wanted to make this:
But the weapon only fires sometimes
The weapon is linked to the slow-moving turret holding all 3 cannons, which has to turn to the enemy first. Create independent turrets for the cannons (I tested with free rotation, it fires correctly but the cannons do not turn to the target anymore, thats why you would need extra turrets for them - assuming you want the cannons themselves to cycle around the mothership and the individual cannons to face the target)
Quote:
and the missile never starts form the turret : /
Use the "Force Launch Site" action flag for the photon missile launch actor.
Nope, the used models do not have a TurretZ attachment and I have no idea, how to rotate a turret without it (except some things like attaching to an invisible model utilizing a TurretZ attachment, which is probably a lot of work adjusting)
The weapon is linked to the slow-moving turret holding all 3 cannons, which has to turn to the enemy first. Create independent turrets for the cannons (I tested with free rotation, it fires correctly but the cannons do not turn to the target anymore, thats why you would need extra turrets for them - assuming you want the cannons themselves to cycle around the mothership and the individual cannons to face the target)
Use the "Force Launch Site" action flag for the photon missile launch actor.
Awesome stuff you are creating here, guys. I learned quite a bunch at this exercise :)
Nope, the used models do not have a TurretZ attachment and I have no idea, how to rotate a turret without it (except some things like attaching to an invisible model utilizing a TurretZ attachment, which is probably a lot of work adjusting)
Couldn't resist, I made Tesla Coils with original C&C Red Alert 2 sounds and a video with C&C soundtrack :D
Did not make much use of actual turret objects, though.