As a mod or XML copy paste. Though it would be simpler just to make the upgrade in the other map.
At your stage in map making I would try to improve my skills in the data editor. I put my map on hiatus when I found how little I actually knew about the editor. I would advise just looking at what other pros like kueken531, borgdragon, stragus mapster or myself have done. There is also the newbiew wednesday broadcast which might be useful for your condition on the streaming.
Upgrade was fine except you were getting it to add extra stuff you dont need (something involving carriers). Most tech requirement upgrades do nothing except exist for use by requirements.
Your main problem was your Requirements.
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Sometimes it is better to start again using the new knowldege you have aquired. Try deleting the upgrade/requirement and starting again. I took three month long attempts to discover a method of animating inanimate models.
It is all under the Requirement - Node Link field. The Not logic function does matter as it changes the logic of the requirement from you needing to have the upgrade queued or better to see the button as to opposed to it being hidden when the upgrade is queued or better. The Not node can be selected in the Type field, you can add more nodes by rightclicking a node and then selecting the Add Requirement Node option.
You are after adding the Not node to both use and show. Also make sure the count upgrade nodes have Queued or Better in the State field.
Unfortunately you are still incorrect. Using the logic you have in the requirement so far, in order to research the upgrade you already need to have it queued (impossible) and to even see it you need to have the upgrade completed (also impossible).
With the Use, rethink what you actually want the conditions to be able to research the upgrade to be and with the Show add a Not node inbetween.
Rollback Post to RevisionRollBack
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1. Go the Requirements data type and create a requirement like Learn Zerg Melee Weapon 2 except using your upgrades (if no downgrade then just do like Learn Zerg Melee Weapon 1). You will find requirements consist of two potential trees, the Use which disables using the button if not met but still is visible and the Show part which determines if the button is visible or not.
2. Go to your Research ability and add your requirement under Info - Button - Requirement field
3. Set Info - Button - State field to Restricted, the other two options make the button permanently visible or hidden in most cases.
When you hover your mouse over a post you find the message number is displayed to the upper right of the persons account name.
I merely shall refer you to the examples mentioned in post #36 although you want the Count Upgrade node not the upgrade allowed. Just do like the techs in post #36 and change the upgrade to your one.
2 is done, but you are using the campaign requirement for 3 instead of your custom one. With the map you uploaded all the requirement functions did was exist. It had nothing in the fields that make it function. click on the Requirement - Node Link field. A menu should pop up showing two folders called Use and Show. Right clicking these should come up with a menu saying to add nodes or remove them. The rest is pretty much binary logic.
As a mod or XML copy paste. Though it would be simpler just to make the upgrade in the other map.
At your stage in map making I would try to improve my skills in the data editor. I put my map on hiatus when I found how little I actually knew about the editor. I would advise just looking at what other pros like kueken531, borgdragon, stragus mapster or myself have done. There is also the newbiew wednesday broadcast which might be useful for your condition on the streaming.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Under Abilities data type find the Research type ability used by your research building, the Ability - Info - Button - Requirements field
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You forgot to add the requirement to the Research ability. Cannot hide the button if the requirement is not linked to something.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yup, that should work. I am surprized you have not tested it yet.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Still not showing what is in the State field of the Count Upgrade node.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
As the info on the count upgrade in the second picture is cut off, I cannot tell.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Upgrade was fine except you were getting it to add extra stuff you dont need (something involving carriers). Most tech requirement upgrades do nothing except exist for use by requirements.
Your main problem was your Requirements.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sometimes it is better to start again using the new knowldege you have aquired. Try deleting the upgrade/requirement and starting again. I took three month long attempts to discover a method of animating inanimate models.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It is all under the Requirement - Node Link field. The Not logic function does matter as it changes the logic of the requirement from you needing to have the upgrade queued or better to see the button as to opposed to it being hidden when the upgrade is queued or better. The Not node can be selected in the Type field, you can add more nodes by rightclicking a node and then selecting the Add Requirement Node option.
You are after adding the Not node to both use and show. Also make sure the count upgrade nodes have Queued or Better in the State field.
Why you getting your upgrade to alter carriers?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Just look at any weapon upgrade lvl 1, copy it, rename it and then change the tech to yours.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I was talking about the requirement you are using for the fire supression system in the map you uploaded.
Under the Requirements data type, the one your upgrade is using needs to be fixed.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Unfortunately you are still incorrect. Using the logic you have in the requirement so far, in order to research the upgrade you already need to have it queued (impossible) and to even see it you need to have the upgrade completed (also impossible).
With the Use, rethink what you actually want the conditions to be able to research the upgrade to be and with the Show add a Not node inbetween.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
When you hover your mouse over a post you find the message number is displayed to the upper right of the persons account name.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I merely shall refer you to the examples mentioned in post #36 although you want the Count Upgrade node not the upgrade allowed. Just do like the techs in post #36 and change the upgrade to your one.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
2 is done, but you are using the campaign requirement for 3 instead of your custom one. With the map you uploaded all the requirement functions did was exist. It had nothing in the fields that make it function. click on the Requirement - Node Link field. A menu should pop up showing two folders called Use and Show. Right clicking these should come up with a menu saying to add nodes or remove them. The rest is pretty much binary logic.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg