For the sake of arguement we are talking data, not doing the funky zergling. No matter how good the music is we cannot let it influence the evaluation of the piece presented.
Nice background jibes to the movies but those dont count. Your abilities are heavy on the visuals but low on originality. Your final one was just scraping the barrel with a rainbow archon with a slowed attack effect.
Having two spwaned units reduce damage is cool with loss of protection on death but it has been done so many times. I will not even get to the periodic searches of increasing area.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Zerg Hunter RPG it is a project that got to the second map before being shelved. Was quite nicely done.
On the plus side, it is now open source.
The immortal based hero called sphinx had an ability that drained all shields and then did damage based on the shield amount consumed and leveled skills.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Oh well, here come the archives of some of my better works.
1. A multiple unit compatible Merge ability simulation. Even robust against mad dog clicking to a large degree and can use uneven mixes of units.
2. A Harvest ability simulation (work in progress) able to interrupt harvesting for a fraction of resources and be used for intermediate resources in a tree of manufacture. Third means of building related (as opposed to unit related) command system still needs full implementation
3. The famous autoharvester from the community project. Uses a dated method of boom extension (see walker for latest method). Still looks good unless patch 1.5 broke it again.
4. My walker prototype for terratron like visual hanging when perfected. Contains a robust rotation sensor and novel acor system based off lurker spines and hellion beam. Not yet beta but will be once I fix issue of walking over cliffs/rough terrain (create persistent and mover issue, any ideas/solutions?).
5. My symbiote test map (work in progress) for commensal and parasitic items that can give boosts to the holding unit based on item level. Approx 33% complete. Commensal items/units need permission from the host to bond with them while parasites will not. Also might throw in breeding items within inventories if possible.
6. My mighty zerg gate that only lets zerg pass through. Simple but cool and only use of sunken colony missile impact model that I know of.
No. 7 is not worth showing yet. 75% done but needs visuals before it is a demo map. Is doodads that follow movement of units within an area like classic portraits/statues with eyes/heads that follow you. Currently at proof on concept stage.
Yeah, each patch that adds new fields to data types breaks stuff. Luckily the fixes are usually simple.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Well feel free to contribute your map demonstrating the topic if you have made something good. it will help improve your techniques.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@iATEM4P5: Go
The part for disorientate is kaput.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Taintedwisp: Go
For the sake of arguement we are talking data, not doing the funky zergling. No matter how good the music is we cannot let it influence the evaluation of the piece presented.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Just giving a down to earth critique. If you want to improve on those areas it is up to you.
Try and find a muse.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Taintedwisp: Go
Nice background jibes to the movies but those dont count. Your abilities are heavy on the visuals but low on originality. Your final one was just scraping the barrel with a rainbow archon with a slowed attack effect.
Having two spwaned units reduce damage is cool with loss of protection on death but it has been done so many times. I will not even get to the periodic searches of increasing area.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Cybrok: Go
Zerg Hunter RPG it is a project that got to the second map before being shelved. Was quite nicely done.
On the plus side, it is now open source.
The immortal based hero called sphinx had an ability that drained all shields and then did damage based on the shield amount consumed and leveled skills.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Did ZHRPG not have an overload ability for the immortal shields doing damage based on the remaining shield cap?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@hobbidude: Go
Well, a trigger based competition is planned.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@hobbidude: Go
Yes there is, check the trigger forum.
Also no comments on my contributions?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Oh well, here come the archives of some of my better works.
1. A multiple unit compatible Merge ability simulation. Even robust against mad dog clicking to a large degree and can use uneven mixes of units.
2. A Harvest ability simulation (work in progress) able to interrupt harvesting for a fraction of resources and be used for intermediate resources in a tree of manufacture. Third means of building related (as opposed to unit related) command system still needs full implementation
3. The famous autoharvester from the community project. Uses a dated method of boom extension (see walker for latest method). Still looks good unless patch 1.5 broke it again.
4. My walker prototype for terratron like visual hanging when perfected. Contains a robust rotation sensor and novel acor system based off lurker spines and hellion beam. Not yet beta but will be once I fix issue of walking over cliffs/rough terrain (create persistent and mover issue, any ideas/solutions?).
5. My symbiote test map (work in progress) for commensal and parasitic items that can give boosts to the holding unit based on item level. Approx 33% complete. Commensal items/units need permission from the host to bond with them while parasites will not. Also might throw in breeding items within inventories if possible.
6. My mighty zerg gate that only lets zerg pass through. Simple but cool and only use of sunken colony missile impact model that I know of.
No. 7 is not worth showing yet. 75% done but needs visuals before it is a demo map. Is doodads that follow movement of units within an area like classic portraits/statues with eyes/heads that follow you. Currently at proof on concept stage.
No vids either though.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg