Next change the "Data Type:" to "Units" and select "Photon Cannon" from the list.
In the box on the right, find "Movement - Collide" and double-click on the space to the right of it to open an "Object Values" window. Uncheck everything under "Collide" and click "OK" to close the window.
Perhaps you should uncheck the collision flag from your unit?
However, maybe i can point you into the right directions.
First thing first, the footprint editor does seem work as far as layers are concern. By that i mean, the footprint editor does appear to generate similar XLM data to those of other existing footprints.
What doesn't work is custom footprints: footprints you, and specifically you, have created. Luckily, you can modify an existing footprint and use it.
Here are five existing footprints that are not used: footprint 1x1 (creep), footprint 3x2, footprint 1x2, Zerg Hole Small, and Xel' Naga Ship Alarm. DO NOT alter the footprint id and/or use the command "reset to parent/default value." Your map may glitch up and you'll have to manually delete the corrupted data by editing the footprintdata.xml
I had to rebuild my entire map because of that crap.
Also, could you post your footprintdata.xml and componentlist? Nothing of mine worked; it look like you had some success though.
to access the footprintdata and componetlist:
Open your map
Go to save as
In the drop down menu from the "save as filetype" select SC2Component and save
Locate where you saved your map.
Open the SC2Component folder.
Look around for those two files: they can be read by notepad.
I'm not sure if this is what you need, but it's worth a shot
Footprint number 1
Footprint number 2
The second footprint is just an nulled footprint.
Test it out and tell me if works.
@EchoedRequiem: Go
http://www.galaxywiki.net/wiki/Stacking_Buildings
Perhaps you should uncheck the collision flag from your unit?
==============================================================Anyways, I'm only theorycraft here. I'll try to find what you need when i have time to access the editor.
http://forums.sc2mapster.com/development/data/21950-custom-footprint-bugged/#p7
Looks like you're in the same boat.
However, maybe i can point you into the right directions.
First thing first, the footprint editor does seem work as far as layers are concern. By that i mean, the footprint editor does appear to generate similar XLM data to those of other existing footprints.
What doesn't work is custom footprints: footprints you, and specifically you, have created. Luckily, you can modify an existing footprint and use it.
Here are five existing footprints that are not used: footprint 1x1 (creep), footprint 3x2, footprint 1x2, Zerg Hole Small, and Xel' Naga Ship Alarm. DO NOT alter the footprint id and/or use the command "reset to parent/default value." Your map may glitch up and you'll have to manually delete the corrupted data by editing the footprintdata.xml
I had to rebuild my entire map because of that crap.
Also, could you post your footprintdata.xml and componentlist? Nothing of mine worked; it look like you had some success though.
to access the footprintdata and componetlist: