That is what I adjusted with the buff. The problem I'm having is that the Vitals Maximum and Vitals Fraction do not compound. Rather, the fraction only increases the chosen stat based on the units starting/base stats and doesn't calculate in the added stats from the other behaviors (in this case my attributes).
Here is a somewhat complex question. I have a simple attribute system that modifies whole number values for Energy, Shields, Etc. I want to be able to add a Buff that increases the total amount of a units shields by 10% that also scales with the Attributes. Right now, the buff only modifies the units base Shields and doesn't account for the attributes at all.
Is there an option somewhere to change this, or has anyone possibly thought of a work-around? Any suggestions / comments would be helpful.
Thanks!
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That is what I adjusted with the buff. The problem I'm having is that the Vitals Maximum and Vitals Fraction do not compound. Rather, the fraction only increases the chosen stat based on the units starting/base stats and doesn't calculate in the added stats from the other behaviors (in this case my attributes).
Here is a somewhat complex question. I have a simple attribute system that modifies whole number values for Energy, Shields, Etc. I want to be able to add a Buff that increases the total amount of a units shields by 10% that also scales with the Attributes. Right now, the buff only modifies the units base Shields and doesn't account for the attributes at all.
Is there an option somewhere to change this, or has anyone possibly thought of a work-around? Any suggestions / comments would be helpful.
Thanks!