... I did that and I explained that in the first post.
Quote:
I added the button, name(Nexus Power Level), tooltip is left blank, weapon field is blank. But I cannot leave the 'effect' field blank. If I do, when I hover over the icon in game, the tooltip box will not show up. If I add just any effect in the effect field, again, the tooltip box does not show up. However when I add a damage effect in the field(I defaulted to 0 on ALL fields for the damage effect) when I hover over it, the tooltip shows up properly, however, I get the unsightly Damage: 0 showing up in the tooltip.
Looks like I must use a weapon, if I want an upgradable icon in the UI, showing the power level. So I just updated the tooltip saying to basically ignore the stats, and now I can 'ugprade' the Power Level just like you can with Weapons and Armor(the little # in the bottom right corner showing the level of the weapon/armor).
Already stated the weapon field is blank. If I put a weapon in the weapon field, I get Damage: 0, Targets: Ground and Air Units, and some other weapon stat shows up in the tooltip.
Well, some may not know what this is, but the Equipment Array is how you display the Carrier's weapon in game, that show up in the bottom center pane next to the wireframe and armor. The Carrier weapon is not displayed the same as a Marine's weapon because it is a Magazine. The Equipment Array is basically a way of "overwriting" the default weapon data, in a sense, and displaying what is truly going on with the weapon... The Magazine simply releases the Interceptors, which are the Carriers weapon, which in normal cases, holds the data like damage, period, range, # of attacks, etc and are displayed for all too see. But the real weapon is the Interceptor. You use an Equipment Array to show the Interceptors weapon stats, displayed when you select the Carrier.
Anyways, I am having an issue, and perhaps someone has some insight, or a way of adding an extra bit to this screen.
I'm working some more on my "Show me how you Build" WDE#19 entry that I never got around to starting until recently, and I want to add to the Nexus another UI Icon that shows you the Power Level being output by the Nexus. I got it working fine with the Equipment Array, but an issue...
I added the button, name(Nexus Power Level), tooltip is left blank, weapon field is blank. But I cannot leave the 'effect' field blank. If I do, when I hover over the icon in game, the tooltip box will not show up. If I add just any effect in the effect field, again, the tooltip box does not show up. However when I add a damage effect in the field(I defaulted to 0 on ALL fields for the damage effect) when I hover over it, the tooltip shows up properly, however, I get the unsightly Damage: 0 showing up in the tooltip.
Anyone know how to get rid of Damage:0 from showing up in the tooltip? Or, know how to add an extra UI:Icon some otherway??
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@Swagblanket: Go
... I did that and I explained that in the first post.
Looks like I must use a weapon, if I want an upgradable icon in the UI, showing the power level. So I just updated the tooltip saying to basically ignore the stats, and now I can 'ugprade' the Power Level just like you can with Weapons and Armor(the little # in the bottom right corner showing the level of the weapon/armor).
@SoulFilcher: Go
Already stated the weapon field is blank. If I put a weapon in the weapon field, I get Damage: 0, Targets: Ground and Air Units, and some other weapon stat shows up in the tooltip.
Well, some may not know what this is, but the Equipment Array is how you display the Carrier's weapon in game, that show up in the bottom center pane next to the wireframe and armor. The Carrier weapon is not displayed the same as a Marine's weapon because it is a Magazine. The Equipment Array is basically a way of "overwriting" the default weapon data, in a sense, and displaying what is truly going on with the weapon... The Magazine simply releases the Interceptors, which are the Carriers weapon, which in normal cases, holds the data like damage, period, range, # of attacks, etc and are displayed for all too see. But the real weapon is the Interceptor. You use an Equipment Array to show the Interceptors weapon stats, displayed when you select the Carrier.
Anyways, I am having an issue, and perhaps someone has some insight, or a way of adding an extra bit to this screen.
I'm working some more on my "Show me how you Build" WDE#19 entry that I never got around to starting until recently, and I want to add to the Nexus another UI Icon that shows you the Power Level being output by the Nexus. I got it working fine with the Equipment Array, but an issue...
I added the button, name(Nexus Power Level), tooltip is left blank, weapon field is blank. But I cannot leave the 'effect' field blank. If I do, when I hover over the icon in game, the tooltip box will not show up. If I add just any effect in the effect field, again, the tooltip box does not show up. However when I add a damage effect in the field(I defaulted to 0 on ALL fields for the damage effect) when I hover over it, the tooltip shows up properly, however, I get the unsightly Damage: 0 showing up in the tooltip.
Anyone know how to get rid of Damage:0 from showing up in the tooltip? Or, know how to add an extra UI:Icon some otherway??