1. Change the launch missile effect's location to "Target Point"
2. Yes, using a model actor and a persistent effect. Have the launch effect's impact effect be a create persistent effect that has an expire delay and as its expire effect the damage effect. (Could I say effect any more times?) Make sure its location is "Target Point." Then make a model actor with events that look like this:
Effect.GrenadePersistentEffect.Start
At Effect
Create
Effect.GrenadePersistentEffect.Stop
Destroy
Finally edit the Host field and remove "_Selectable", the subject should be blank. You might also want to fiddle with the host site operations, SOpShadow is probably best for what you're doing.
1. Change the launch missile effect's location to "Target Point"
2. Yes, using a model actor and a persistent effect. Have the launch effect's impact effect be a create persistent effect that has an expire delay and as its expire effect the damage effect. (Could I say effect any more times?) Make sure its location is "Target Point." Then make a model actor with events that look like this:
Effect.GrenadePersistentEffect.Start
At Effect
Create
Effect.GrenadePersistentEffect.Stop
Destroy
Finally edit the Host field and remove "_Selectable", the subject should be blank. You might also want to fiddle with the host site operations, SOpShadow is probably best for what you're doing.