For the firs question about the reaper ability, I would just make a new effect-target ability named whatever you want it to be named, and in the effect field add the effect from the reaper ability. In all the other fields just use the same values as in the reaper ability aside from the ones you want to alter of course. I would also make my own button for that as well just as a general rule, but that's personal preference I think.
For the second question why did you copy it for use with another unit and use the same requirement, why not just give the other unit the original version?
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For the firs question about the reaper ability, I would just make a new effect-target ability named whatever you want it to be named, and in the effect field add the effect from the reaper ability. In all the other fields just use the same values as in the reaper ability aside from the ones you want to alter of course. I would also make my own button for that as well just as a general rule, but that's personal preference I think.
For the second question why did you copy it for use with another unit and use the same requirement, why not just give the other unit the original version?