Charges are found in the Ability Tab.
Look at Vulture - Replenish Mines (Modify Mines Charge count) to see how to add charges via data editor. You'll likely need to add the dependencies of the campaign to find this effect.
Custom Resources are added just like normal resources are, just a different value in an array. Anywhere you see e.g. mineral/gas being tweaked you could use custom resource, you just need to figure out how those resources work first.
Switching the blue numbers generated by Minerals? I assume you are talking about the floating text tag when you pick up Minerals as a pickup? If so, it's an actor effect. Go figure out how those pickups do it and you'll see how to change the color, as there's a field for it.
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Charges are found in the Ability Tab.
Look at Vulture - Replenish Mines (Modify Mines Charge count) to see how to add charges via data editor. You'll likely need to add the dependencies of the campaign to find this effect.
Custom Resources are added just like normal resources are, just a different value in an array. Anywhere you see e.g. mineral/gas being tweaked you could use custom resource, you just need to figure out how those resources work first.
Switching the blue numbers generated by Minerals? I assume you are talking about the floating text tag when you pick up Minerals as a pickup? If so, it's an actor effect. Go figure out how those pickups do it and you'll see how to change the color, as there's a field for it.