I created a behavior to increase the range of ranged weapons. However I cannot separate ranged and melee weapons and make the behavior only work on ranged ones (and it looks quite strange if a melee weapons range gets increased)
Any idea how to solve this other than listing all melee weapons as exceptions manually?
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Well, Items, auras, target spells, does it matter? ;)
I searched through the validators, but did not find anything useful until now.
Hey
I created a behavior to increase the range of ranged weapons. However I cannot separate ranged and melee weapons and make the behavior only work on ranged ones (and it looks quite strange if a melee weapons range gets increased)
Any idea how to solve this other than listing all melee weapons as exceptions manually?