The missile is gradually rising until it reaches the ability target point, and then gradually decreasing in height. The only fields I've altered in the Throw mover are the:
I'd like to create that moves akin to the Marauder's Punisher Grenade. However, I'd like the missile to continue traveling after reaching the target destination.
I've seen you can achieve this by using throw Vectors, and setting the Arrival test to never. However, when I use a Throw Vector (0, -1, 0) I find that the missile doesn't maintain an even flight time. There's a gradual upward parabola in the missile's flight path. And idea how to achieve a constant height along the missile's trajectory?
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@XLIIVI: Go
The missile is gradually rising until it reaches the ability target point, and then gradually decreasing in height. The only fields I've altered in the Throw mover are the:
Arrival Test: "Never" Throw Vector: (0, -1, 0)
I'd like to create that moves akin to the Marauder's Punisher Grenade. However, I'd like the missile to continue traveling after reaching the target destination.
I've seen you can achieve this by using throw Vectors, and setting the Arrival test to never. However, when I use a Throw Vector (0, -1, 0) I find that the missile doesn't maintain an even flight time. There's a gradual upward parabola in the missile's flight path. And idea how to achieve a constant height along the missile's trajectory?