Got one last question. Does anyone know how to extract the level of an ability and use it to create a dynamic tooltip? Some arithmetic required here.
Use another dummy effect that isnt used by the spell at all, have the tooltip refer to a value you need from that effect (If your tooltip says the ability does X damage, have "X" be a reference to the Damage - Amount field in the unused effect), then use catalogs to change that value every time the ability is leveled up :)
In the "Effects" field, just add more of the same effect. Should work with Cost or Range fields as well. Each value in any of those fields corresponds to a level, so first value means level 1, second value level 2, etc. so if you add values to any of those fields, itll increase the level cap.
From your posts today i see youre trying to learn to make abilities through data (partially at least)... Ive got MSN and skype, PM me if you want to add me and i can answer your questions quicker :)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Use another dummy effect that isnt used by the spell at all, have the tooltip refer to a value you need from that effect (If your tooltip says the ability does X damage, have "X" be a reference to the Damage - Amount field in the unused effect), then use catalogs to change that value every time the ability is leveled up :)
In the "Effects" field, just add more of the same effect. Should work with Cost or Range fields as well. Each value in any of those fields corresponds to a level, so first value means level 1, second value level 2, etc. so if you add values to any of those fields, itll increase the level cap.
From your posts today i see youre trying to learn to make abilities through data (partially at least)... Ive got MSN and skype, PM me if you want to add me and i can answer your questions quicker :)