Hehe, im not that good with triggers - they are just much easier to understund for me, cause i have learned basics of triggers back in starcraft1 and warcraft3. I just cant find the links people are talking about while discussing actors effects etc... I know there are actors, effects etc, but i dont know the placed where they are linked. Maybe if someone would pepare the tutorial of the links themselfs it would be big help for people of my kind. I think i will even start topic with suggestion abotu this particular thing.
As i thought it will be way to much for my current knowledge of the editor's ways of working (if i would see video of someone doing it, then maybe i would understund) :P
But I have made whole burrowing and unburrowing process trough triggers now :P
When i have added that ability to other unit, somethign totally wierd happened... The ability in game have cost of: 50minerals, 150gas and 1 population :D Why such thing happened? Isnt it the cost of infestor unit? Why does it apply to my burrow ability? When i have placed infestor on the map his ability (which is the same as the one at my new unit) is acting normnally (no costs).
thanks in advance for ny help.
edit:
ahh i found the answer... this ability morphs unit into another unit called burrowed infestor and it have cost values.
After dealing with that costs im here with burried infestor and my custom unit on top of it... Anyone know some way to remove the custom unit for the burrow time?
edit2:
Oh boy... Seems it will require to much excessive editor's knowledge for me to achieve the goal of burrow/unburrow abilities for my custom unit :/ It lakcs all the effects and stuff... wtb easier galaxy ediutor version.
@FahqueL: Go
Hehe, im not that good with triggers - they are just much easier to understund for me, cause i have learned basics of triggers back in starcraft1 and warcraft3. I just cant find the links people are talking about while discussing actors effects etc... I know there are actors, effects etc, but i dont know the placed where they are linked. Maybe if someone would pepare the tutorial of the links themselfs it would be big help for people of my kind. I think i will even start topic with suggestion abotu this particular thing.
@FahqueL: Go
Thanks a lot for reply :)
As i thought it will be way to much for my current knowledge of the editor's ways of working (if i would see video of someone doing it, then maybe i would understund) :P But I have made whole burrowing and unburrowing process trough triggers now :P
Hey guys.
When i have added that ability to other unit, somethign totally wierd happened... The ability in game have cost of: 50minerals, 150gas and 1 population :D Why such thing happened? Isnt it the cost of infestor unit? Why does it apply to my burrow ability? When i have placed infestor on the map his ability (which is the same as the one at my new unit) is acting normnally (no costs).
thanks in advance for ny help.
edit: ahh i found the answer... this ability morphs unit into another unit called burrowed infestor and it have cost values. After dealing with that costs im here with burried infestor and my custom unit on top of it... Anyone know some way to remove the custom unit for the burrow time?
edit2: Oh boy... Seems it will require to much excessive editor's knowledge for me to achieve the goal of burrow/unburrow abilities for my custom unit :/ It lakcs all the effects and stuff... wtb easier galaxy ediutor version.