Thanks for the reply. I took another look at the actor messages and it looks like the message is actually "SetCastShadows". "SetCastShadows" will disable the actor's shadow, and "SetCastShadows 1" will enable them.
I don't care if it's for one individual actor, all actors of the type or whatever, I just want it gone :P But, I want to keep shadows as normal for everything else. Namely, it's the Terratron Saw that's causing me problems. I don't mind that a disc of light is casting a shadow in the first place, the problem is that the shadow is really bugged out (it's like big squares rotating around).
@progammer: Go
Thanks for the reply. I took another look at the actor messages and it looks like the message is actually "SetCastShadows". "SetCastShadows" will disable the actor's shadow, and "SetCastShadows 1" will enable them.
@acidragoon: Go
I don't care if it's for one individual actor, all actors of the type or whatever, I just want it gone :P But, I want to keep shadows as normal for everything else. Namely, it's the Terratron Saw that's causing me problems. I don't mind that a disc of light is casting a shadow in the first place, the problem is that the shadow is really bugged out (it's like big squares rotating around).
How do I remove a unit's (actor's) shadow?
I thought this would be simple but nothing I've tried works, and I can't find a topic on it. Thanks for any help.
Solution: Use the actor message "SetCastShadows" do disable the actor's shadow, and use "SetCastShadows 1" to enable it.