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Hi thanks for looking,
I've got an upgrade with multiple levels and it all works fine, however the upgrade has a research time so when queing.
This means that if I que up the upgrade 5 times, it all gets charged at the first levels cost. The cost does not update until an upgrade is complete.
So basically the costing works fine if the upgrade time is 0seconds, but not if it does take time.
Does anyone know a way around this? Otherwise I've got a vague idea using triggers to get around it but I'd prefer to use the data editor.
Thanks for any help!
Hi thanks for looking,
I've got an upgrade with multiple levels and it all works fine, however the upgrade has a research time so when queing.
This means that if I que up the upgrade 5 times, it all gets charged at the first levels cost. The cost does not update until an upgrade is complete.
So basically the costing works fine if the upgrade time is 0seconds, but not if it does take time.
Does anyone know a way around this? Otherwise I've got a vague idea using triggers to get around it but I'd prefer to use the data editor.
Thanks for any help!