I checked it out hoping to find a tint or transparency, but I couldn't find anything that was obvious to me on what to change. I'll just have to be crafty and make my own image of the minimap upper corner or something and go with that in a dialog over the minimap. While the corner is in use I'll just make the minimap hidden from the player(s). Thanks for trying guys!
I'd want an area of my minimap to not show once an area is discovered. I could create a dialog with a black image over the area, but I was wondering if there was a better solution. Any ideas?
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@Virgz: Go
You would have to create revealers where your units are every few seconds. Here's steps on how I would do it:
1: Create a trigger that creates revealers on the players units. Create an event for however often revealers will be created for players units.
2: Now Create an action definition, select "Options: Action" and check the box next to "Create Thread", and make a Parameter for a single revealer.
3: In the action definition create a wait (this will be the amount of time the area is revealed) and then have the revealer destroyed.
4: Add the action definition to the trigger than creates the revealers and use the last created revealer as the input.
This should create a similar effect to what you are asking.
EDIT: Sorry for this necro-post lol
@Chroyst: Go
Wow, I didn't think the awnser would be outside of the data editor (though it's in the menu...). Thanks for that find of yours!
@rweiand: Go
I want a world map for an RPG. Having the minimap is easier than having an image with an icon moving based on player position on the map.
@rweiand: Go
That only adds a slightly darker fog of war. It does not replace the black mask.
@progammer: Go
I checked it out hoping to find a tint or transparency, but I couldn't find anything that was obvious to me on what to change. I'll just have to be crafty and make my own image of the minimap upper corner or something and go with that in a dialog over the minimap. While the corner is in use I'll just make the minimap hidden from the player(s). Thanks for trying guys!
@Berrala: Go
When I tried using the unexplored option it looked just like a darker grey fog of war instead of a black mask. Any other option?
I'd want an area of my minimap to not show once an area is discovered. I could create a dialog with a black image over the area, but I was wondering if there was a better solution. Any ideas?