as far as I know, there is now way to prevent the resource split if a player leaves. Even if an AI takes over.
My map no longer has minerals and everything is bought with triggers and stored values
let the remaining players control the units of the missing player. it is only hard on maps like sotis where the heroes need some attention while playing
casting abilities is easily solved with autocast and some validators, you only need to run to the front, target priority and run back if dmged triggers.
@nevjmac: Go
as far as I know, there is now way to prevent the resource split if a player leaves. Even if an AI takes over.
My map no longer has minerals and everything is bought with triggers and stored values
let the remaining players control the units of the missing player. it is only hard on maps like sotis where the heroes need some attention while playing
casting abilities is easily solved with autocast and some validators, you only need to run to the front, target priority and run back if dmged triggers.
I would do something if I've not done it already.
There was a pretty solid ai in one of my early version of income wars