You could try adding a dummy behavior to units in cargo and using that as the conditional check. I'm not sure but you may be able to create an effect as a unit is unloaded (via the data editor.) With this you could get creative and find a way to run an event based on that behavior.
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You could try adding a dummy behavior to units in cargo and using that as the conditional check. I'm not sure but you may be able to create an effect as a unit is unloaded (via the data editor.) With this you could get creative and find a way to run an event based on that behavior.