So I was working on a third person camera. It's not the first one I've made, and I noticed something strange this time.
With Void depencanies enabled, the angle from "Camera Yaw of Player" is only updated every 14 or so degrees. This results in some really weird movement if you're relying on the camera to position your hero, as being up to 14 degrees off is really noticeable.
I know this wasn't always the case. I even opened up an old Heart of the Swarm map and checked, and "Camera Yaw of Player" would update at ANY change in camera yaw.
Just to make sure I wasn't doing something silly, I went online and checked maps I know use a TPS camera. I noticed that Transformers by Crainy suffers from this yaw problem, while Doodad Hunt 2 by Bounty does not.
As you can probably not see from the video, the text in the middle shows camera yaw and it only updates like 3 times during that whole panning sequence.
Has anyone looked into this? Is it just a bug with Void dependencies?
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This worked. Thanks!
So I was working on a third person camera. It's not the first one I've made, and I noticed something strange this time.
With Void depencanies enabled, the angle from "Camera Yaw of Player" is only updated every 14 or so degrees. This results in some really weird movement if you're relying on the camera to position your hero, as being up to 14 degrees off is really noticeable.
I know this wasn't always the case. I even opened up an old Heart of the Swarm map and checked, and "Camera Yaw of Player" would update at ANY change in camera yaw.
Just to make sure I wasn't doing something silly, I went online and checked maps I know use a TPS camera. I noticed that Transformers by Crainy suffers from this yaw problem, while Doodad Hunt 2 by Bounty does not.
As you can probably not see from the video, the text in the middle shows camera yaw and it only updates like 3 times during that whole panning sequence.
Has anyone looked into this? Is it just a bug with Void dependencies?