The blue box is there because "yourImagePathWithinTheMap.dds" doesn't exist. Use an image of your choice or Assets\Textures\White32.dds with another property <Color val="colorcode like FFFFFF or 255, 255, 255"/> within the image frame. For transparency, use <Alpha val="255"/>.
So, your core problem is putting an image behind the default infopanel?
UI xml code to add an image behind the InfoPanel. The low render priority causes it to be drawn behind the other elements. Default render priority is 512.
If you want to have the info panel as a dialog item, you would need to hook "UIContainer/ConsoleUIContainer/InfoPanel", so the path without the leading GameUI.
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The blue box is there because "yourImagePathWithinTheMap.dds" doesn't exist. Use an image of your choice or Assets\Textures\White32.dds with another property <Color val="colorcode like FFFFFF or 255, 255, 255"/> within the image frame. For transparency, use <Alpha val="255"/>.
So, your core problem is putting an image behind the default infopanel?
UI xml code to add an image behind the InfoPanel. The low render priority causes it to be drawn behind the other elements. Default render priority is 512.
If you want to have the info panel as a dialog item, you would need to hook "UIContainer/ConsoleUIContainer/InfoPanel", so the path without the leading GameUI.