As an added quetion: Is there anyway I can reduce the Streaming Data even having lots of unit and data in the game? I've seen games full of units and data and Streaming Data was lower than 100, and mine with 7 units goes to 200.
TY very much, but I tasted it a weeak ago with those Else with the Normal Count and it worked, but I think it only supported 3 players not 1 like now. P.S.: On the Apply Difficulty _Count (Timer Expires) is needed to be the expiring time Any Timer and hten put the correct timer as a condition if not seems not to work, I have tested it.
Hey guys my problem is the next: I've got a Difficulty Dialog which works fine and everything works fine except the crucial part: the difficulty selection. When I test the map (I have to mention that if I've seen well, triggers are OK) and pick Brutal Difficulty the games runs as if it was in Normal, it only works for Casual and Normal Difficulties but not for Hard or Brutal. I have a system for recognice up to 3 players (the maximun user players) and I don't know if the other ones work, could you have a look to them too? I've got also a little request: how can I make the difficulty dialog set the difficulty if players are ready, I mean, everyone has chosen the game difficulty?TY in advanced
Is what appear when charging the game.
As an added quetion: Is there anyway I can reduce the Streaming Data even having lots of unit and data in the game?
I've seen games full of units and data and Streaming Data was lower than 100, and mine with 7 units goes to 200.
TY very much, but I tasted it a weeak ago with those Else with the Normal Count and it worked, but I think it only supported 3 players not 1 like now.
P.S.: On the Apply Difficulty _Count (Timer Expires) is needed to be the expiring time Any Timer and hten put the correct timer as a condition if not seems not to work, I have tested it.
Hey guys my problem is the next: I've got a Difficulty Dialog which works fine and everything works fine except the crucial part: the difficulty selection. When I test the map (I have to mention that if I've seen well, triggers are OK) and pick Brutal Difficulty the games runs as if it was in Normal, it only works for Casual and Normal Difficulties but not for Hard or Brutal. I have a system for recognice up to 3 players (the maximun user players) and I don't know if the other ones work, could you have a look to them too? I've got also a little request: how can I make the difficulty dialog set the difficulty if players are ready, I mean, everyone has chosen the game difficulty?TY in advanced