I do need the unit to be able to cast spells and keep sliding (they don't need to have a casting time though, they can be instant). How would I keep the unit moving then?
Edit:
Due to the fact that I have already completed a trigger solution that has succeeded it ending the walk animation and (I think) will allow me to cast spells while moving, I'm going to forgo the Data Editor ideas. Lets hope it doesn't lag when I add a few more units in...
I'm trying to make a sort of slippery ice where once a unit walks out onto it, he will continue going in that direction at that speed until he leaves it. I don't want him to play a walking animation (so it looks like he is just standing there, but is moving). It would be nice if I could also make an ability that would give him slight control over where he goes (like grippy shoes), but not 100% necessary.
I currently have only thought of making him uncommandable, but I'd really rather not do that. I know it was a pretty popular thing to do in WC3, but does anyone know how to do it in SC2?
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I do need the unit to be able to cast spells and keep sliding (they don't need to have a casting time though, they can be instant). How would I keep the unit moving then?
Edit: Due to the fact that I have already completed a trigger solution that has succeeded it ending the walk animation and (I think) will allow me to cast spells while moving, I'm going to forgo the Data Editor ideas. Lets hope it doesn't lag when I add a few more units in...
2 questions:
Will that make it lag?
Will it appear jerky?
I'm trying to make a sort of slippery ice where once a unit walks out onto it, he will continue going in that direction at that speed until he leaves it. I don't want him to play a walking animation (so it looks like he is just standing there, but is moving). It would be nice if I could also make an ability that would give him slight control over where he goes (like grippy shoes), but not 100% necessary.
I currently have only thought of making him uncommandable, but I'd really rather not do that. I know it was a pretty popular thing to do in WC3, but does anyone know how to do it in SC2?