damnit, its a shame that it isnt possible. when do the lags start on battle.net. with 1 player? with 2 or 3 ? or with more than 3?
so... lets wait for HOTS :)
As soon as you have to communicate with the server it will lag.
The number of players doesn't play a significant role I guess (but it might be the case that the server responds to the player with the lowest ping, so if someone has a shit ping it will be shit for everyone in the game).
edit:
And btw I don't think they will change their network code for HotS. But we can hope I guess :) It would give so many possibilities of new maps that would instantly be a lot more fun. Like car racing, direct input RPGs, Shooters etc.
But I think it would be very complicated to let a player choose how the server communicates with the map, because they won't change how it effects the standard RTS type of SC2. I doubt they can/will change anything with HotS.
Won't be possible anywhere in the near future to get a lagless direct input game via battle.net. It is the network code that makes this problem, not something we can change in the editor.
I personally am working on a singleplayer (so no multiplayer lag) top-view-shooter though, don't know if it will ever get finished, but I'm very motivated and I think there's a good chance that it will turn out to be a good kit to create some intense and challenging singleplayer maps. Not anywhere in the near future though, I'm not in a rush and I want to provide quality work that other ppl can use if they want to, without shivering in pain because of my shit work ;) I'm aiming for getting the data work and AI stuff done that it feels like a good map until HotS, and look into the level design and UI after the addon.
As soon as I get my new PC somwhere in the next month I'll start a thread here and provide some more information what I am aiming for etc. with videos.
Also there is an multiplayer FPS game somewhere on this site which looked very ambitious and started recently. I doubt they overcame the lag problem, but the project itself looked quite good. I forgot the name sadly.
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As soon as you have to communicate with the server it will lag.
The number of players doesn't play a significant role I guess (but it might be the case that the server responds to the player with the lowest ping, so if someone has a shit ping it will be shit for everyone in the game).
edit:
And btw I don't think they will change their network code for HotS. But we can hope I guess :) It would give so many possibilities of new maps that would instantly be a lot more fun. Like car racing, direct input RPGs, Shooters etc.
But I think it would be very complicated to let a player choose how the server communicates with the map, because they won't change how it effects the standard RTS type of SC2. I doubt they can/will change anything with HotS.
Won't be possible anywhere in the near future to get a lagless direct input game via battle.net. It is the network code that makes this problem, not something we can change in the editor.
I personally am working on a singleplayer (so no multiplayer lag) top-view-shooter though, don't know if it will ever get finished, but I'm very motivated and I think there's a good chance that it will turn out to be a good kit to create some intense and challenging singleplayer maps. Not anywhere in the near future though, I'm not in a rush and I want to provide quality work that other ppl can use if they want to, without shivering in pain because of my shit work ;) I'm aiming for getting the data work and AI stuff done that it feels like a good map until HotS, and look into the level design and UI after the addon.
As soon as I get my new PC somwhere in the next month I'll start a thread here and provide some more information what I am aiming for etc. with videos.
Also there is an multiplayer FPS game somewhere on this site which looked very ambitious and started recently. I doubt they overcame the lag problem, but the project itself looked quite good. I forgot the name sadly.