He crouches when he actually shoots the sniper shot at the critters, but is there any way to make him crouch for the whole duration he is in the bush looking down on the critters, as well as shooting them? :)
I haven't been playing around much with actors and animations yet. Anyway, in the data editor for the ghost actor events, I found "Spell B" (aiming his gun). The aiming looks good enough, but after a snipe he stands up as part of the animation before aiming again, looks a bit weird. You could play around a bit with it and see how it works.
You actually said it yourself. You fade out (to black) and end the cinematic. Just fade back in or the game will stay black, as you told it to. :-)
A few thoughts on the map so far. I know, it's early but I'm a stickler for details.
- After you kill the revealers after the cinematic, you should also set the area to be unexplored (assuming you don't want it to be seen for some reason).
- Why is he sniping critters at point blank range? Doesn't feel very hunter'ish. Maybe add some distance, make him sit in a bush. Also, maybe add a reaction to the other critter when the first dies. Make him (try to) run away.
I like the terrain so far, detailed = good. Keep up the good work!
I haven't been playing around much with actors and animations yet. Anyway, in the data editor for the ghost actor events, I found "Spell B" (aiming his gun). The aiming looks good enough, but after a snipe he stands up as part of the animation before aiming again, looks a bit weird. You could play around a bit with it and see how it works.
You actually said it yourself. You fade out (to black) and end the cinematic. Just fade back in or the game will stay black, as you told it to. :-)
A few thoughts on the map so far. I know, it's early but I'm a stickler for details.
- After you kill the revealers after the cinematic, you should also set the area to be unexplored (assuming you don't want it to be seen for some reason).
- Why is he sniping critters at point blank range? Doesn't feel very hunter'ish. Maybe add some distance, make him sit in a bush. Also, maybe add a reaction to the other critter when the first dies. Make him (try to) run away.
I like the terrain so far, detailed = good. Keep up the good work!