You could try doing a workaround with triggers. When keys 1-8 are pressed, and there's a unit in the associated control group, and the units in the control group are already selected, create a temporary point a distance of 2 (or whatever, you'll have to calibrate) immediately south from the center of the game camera and instantly pan the camera to that point.
In your custom map the unit is perfectly center with the camera. It's the normal melee map which has the base on an offset. You might also notice the resources are slightly higher on the screen in the custom map than the normal melee map. See if you can center properly on any unit in the normal melee map.
My suspicion is that the standard melee map is using a different UI scheme than your custom map, causing the center function to offset in order to accommodate the UI interface.
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You could try doing a workaround with triggers. When keys 1-8 are pressed, and there's a unit in the associated control group, and the units in the control group are already selected, create a temporary point a distance of 2 (or whatever, you'll have to calibrate) immediately south from the center of the game camera and instantly pan the camera to that point.
@rtschutter: Go
In your custom map the unit is perfectly center with the camera. It's the normal melee map which has the base on an offset. You might also notice the resources are slightly higher on the screen in the custom map than the normal melee map. See if you can center properly on any unit in the normal melee map.
My suspicion is that the standard melee map is using a different UI scheme than your custom map, causing the center function to offset in order to accommodate the UI interface.