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No I meant Running a Custom Script from another Custom Script' Sorry no offense.
@MasterWrath: Go
Activating a certain Custom Script within a Custom Script
What I did so far, My Original map gave me a Syntax Error.
void DualKill() This is where the Action starts somehow in my part it saves (Kinda newbie here, 13 years of age and going for 14 this christmas)
{
gv_spreeSounds.lv_dualKillLag[libNtve_gf_KillingPlayer()] = true;
UIDisplayMessage(PlayerGroupActive(), c_messageAreaError,
TextWithColor((TextWithColor(PlayerName(libNtve_gf_KillingPlayer()),
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(libNtve_gf_KillingPlayer(), false))) +
gv_spreeSounds.lv_streakHeaders[1]), Color(100.00, 100.00, 100.00)));
SoundPlay(gv_spreeSounds.lv_dualKill, PlayerGroupActive(), 100.0, 0.0);
gv_spreeSounds.lv_dualKillLag[libNtve_gf_KillingPlayer()] = false;
Wait(7.0, c_timeGame);
gv_spreeSounds.lv_killStreaks[libNtve_gf_KillingPlayer()] = 0;
}
Somehow it gives me an Error while calling out the Script, Is there any other way around that?
@DeltaV: Go
A question though whats the Custom Script to Run Another Custom Script, Since Trigger; is like a Variable.... for me I checked SotIS btw.
Alright where can I find that? :D
@SoulTaker916: Go
yea.
and what Trigger is it btw? :)
@Mille25: Go
Whats causing it then? They said its more flexible to use GUI Scripting rather than normal trigger coding.
So that the game wont lag.
IF ever id use a Number of Players in Player Group, What would the Script look like, is it still IntegerVar < 5 ? (5 Players)
Alright thanks, With an Incrementing of +1 ^^
Huge thanks mate, Been working around with Custom Scripts lately and bump upon this problem. Thanks.
btw whats with the Integer IsGreaterThan5 was it Integer 1-5 (Sorry Noobie here)
Whats the Custom Script for For Each Integer?
No I meant Running a Custom Script from another Custom Script' Sorry no offense.
@MasterWrath: Go
Activating a certain Custom Script within a Custom Script
@MasterWrath: Go
What I did so far, My Original map gave me a Syntax Error.
@MasterWrath: Go
void DualKill() This is where the Action starts somehow in my part it saves (Kinda newbie here, 13 years of age and going for 14 this christmas)
{
gv_spreeSounds.lv_dualKillLag[libNtve_gf_KillingPlayer()] = true;
UIDisplayMessage(PlayerGroupActive(), c_messageAreaError,
TextWithColor((TextWithColor(PlayerName(libNtve_gf_KillingPlayer()),
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(libNtve_gf_KillingPlayer(), false))) +
gv_spreeSounds.lv_streakHeaders[1]), Color(100.00, 100.00, 100.00)));
SoundPlay(gv_spreeSounds.lv_dualKill, PlayerGroupActive(), 100.0, 0.0);
gv_spreeSounds.lv_dualKillLag[libNtve_gf_KillingPlayer()] = false;
Wait(7.0, c_timeGame);
gv_spreeSounds.lv_killStreaks[libNtve_gf_KillingPlayer()] = 0;
}
Somehow it gives me an Error while calling out the Script, Is there any other way around that?
@DeltaV: Go
A question though whats the Custom Script to Run Another Custom Script, Since Trigger; is like a Variable.... for me I checked SotIS btw.
Alright where can I find that? :D
@SoulTaker916: Go
yea.
and what Trigger is it btw? :)
@Mille25: Go
Whats causing it then? They said its more flexible to use GUI Scripting rather than normal trigger coding.
@Mille25: Go
So that the game wont lag.
@SoulTaker916: Go
IF ever id use a Number of Players in Player Group, What would the Script look like, is it still IntegerVar < 5 ? (5 Players)
@SoulTaker916: Go
Alright thanks, With an Incrementing of +1 ^^
Huge thanks mate, Been working around with Custom Scripts lately and bump upon this problem. Thanks.
btw whats with the Integer IsGreaterThan5 was it Integer 1-5 (Sorry Noobie here)
Whats the Custom Script for For Each Integer?