This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
@DemoniacMilk: Go
Your use of logic.... is rather bad.......
why would you check to see if red = blue?
You should really show us the whole trigger.... events, variables, conditions.
from what your showing us .... i cant even tell what your trying to accomplish.
But yeah your first condition is set to if Red == Blue.....
which is a really bad way about doing things since..... it would be true if both red and blue = false as well as if they are both set to true
simple way to debug it finding units would be to do a
Text message ( unity type of picked unit & owner of picked unit ) to debug
@DemoniacMilk: Go
Your use of logic.... is rather bad.......
why would you check to see if red = blue?
You should really show us the whole trigger.... events, variables, conditions.
from what your showing us .... i cant even tell what your trying to accomplish.
But yeah your first condition is set to if Red == Blue.....
which is a really bad way about doing things since..... it would be true if both red and blue = false as well as if they are both set to true
simple way to debug it finding units would be to do a
Text message ( unity type of picked unit & owner of picked unit ) to debug