Thanks guys, the idea of a trigger array could be just what i needed, i can try to "stop all instances" of a specific slot in the array and that just may do it :D, thanks!
So i'm reconfiguring all my triggers in my map to be array based, each index in the array being a different player and just having some core triggers that work for all players.
My question is how can i stop specific triggers if a key in unpressed by a specific player. Lets say i have a move forward trigger and it activates when any player presses W down, then i use the player # of the player who presses W down as the index to use the correct unit forawrd constantly. Now that player unpresses W. How would i stop the specific looping movement trigger for that specific player? Hope that made sense.
Edit: this probably wasn't the best example as i could have a condition, "W pressed down" in this instance, but there are other triggers i have that aren't as conveniently fixed.
Thanks guys, the idea of a trigger array could be just what i needed, i can try to "stop all instances" of a specific slot in the array and that just may do it :D, thanks!
So i'm reconfiguring all my triggers in my map to be array based, each index in the array being a different player and just having some core triggers that work for all players.
My question is how can i stop specific triggers if a key in unpressed by a specific player. Lets say i have a move forward trigger and it activates when any player presses W down, then i use the player # of the player who presses W down as the index to use the correct unit forawrd constantly. Now that player unpresses W. How would i stop the specific looping movement trigger for that specific player? Hope that made sense.
Edit: this probably wasn't the best example as i could have a condition, "W pressed down" in this instance, but there are other triggers i have that aren't as conveniently fixed.