I had a bunch of really stupid, random, and weird problems with AI on my map, and it seems it was partly due to the lack of cliffs and LoS blockers... The AI wouldn't expand to the center base, but they would long-range mine it, until I put a bunch of the curtain doodads on it. But I dunno about them only mining...
I had a bunch of really stupid, random, and weird problems with AI on my map, and it seems it was partly due to the lack of cliffs and LoS blockers... The AI wouldn't expand to the center base, but they would long-range mine it, until I put a bunch of the curtain doodads on it. But I dunno about them only mining...
It's looking for the index of the town. Try Declare Town Specific Slot with an index of 0 and the start location you want, and then Set Main Town 0.
You might be able to fix that particular issue by using a trigger to set their main town.
@playpong: Go
Well, did you move the start location before or after you started the melee AI and whatnot?