To set the starting locations of the AI you should create your own custom scripts for starting the AI based on the default scripts found in the Editor Console -> Browse.
Copy the BaseAI.galaxy functions for starting the campaign and melee AI and replace any reference to the PlayerStartLocation(int player) function with your start locations.
Now call these functions to start the AI instead.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
To set the starting locations of the AI you should create your own custom scripts for starting the AI based on the default scripts found in the Editor Console -> Browse.
Copy the BaseAI.galaxy functions for starting the campaign and melee AI and replace any reference to the PlayerStartLocation(int player) function with your start locations.
Now call these functions to start the AI instead.