Timer - Start (New timer) as a One Shot timer that will expire in 0.1 Game Time seconds
General - Wait for (Last started timer) to have 0.0 seconds Remaining
Point - Move Point 001 To ((Position of Merc - War Pig (Merc Marine) [97.62, 100.17]) offset by (0.0, 0.0))
Point - Make Point 001 face (Facing of Merc - War Pig (Merc Marine) [97.62, 100.17]) degrees
Camera - Set Camera 001 target to Point 001
Camera - Apply camera object Rotation (Facing of Point 001) for player 1 over 1.0 seconds with Existing Velocity% initial velocity and 10% deceleration
Timer - Restart (Last started timer)
There a nice smooth camera rotation for ya@Doom2Darkness: Go
-
That should help.
You just set it to go on when Unit uses Hold Fire.
And instead of merc, use (triggering unit)
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This was supplied by Draken2223
-General - Repeat (Actions) forever
Actions
Timer - Start (New timer) as a One Shot timer that will expire in 0.1 Game Time seconds
General - Wait for (Last started timer) to have 0.0 seconds Remaining
Point - Move Point 001 To ((Position of Merc - War Pig (Merc Marine) [97.62, 100.17]) offset by (0.0, 0.0))
Point - Make Point 001 face (Facing of Merc - War Pig (Merc Marine) [97.62, 100.17]) degrees
Camera - Set Camera 001 target to Point 001
Camera - Apply camera object Rotation (Facing of Point 001) for player 1 over 1.0 seconds with Existing Velocity% initial velocity and 10% deceleration
Timer - Restart (Last started timer)
There a nice smooth camera rotation for ya@Doom2Darkness: Go
-That should help.
You just set it to go on when Unit uses Hold Fire.
And instead of merc, use (triggering unit)