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@FuzzYD: Go
It does, the same way as dialog item, called RTT (render to texture):
PortraitSetChannel((PortraitLastCreated()), 1)
And this is dialog item:
DialogSetChannel((DialogLastCreated()), channel)
Render priority can be applied to any dialog objects with int for 0 -> 225 , which ever got first depends on the order they were created, you can change it later
How is this anything different ? You can always set render priority and make smt float infront of the others in real time ?
@FuzzYD: Go
It does, the same way as dialog item, called RTT (render to texture):
PortraitSetChannel((PortraitLastCreated()), 1)
And this is dialog item:
DialogSetChannel((DialogLastCreated()), channel)
@FuzzYD: Go
Render priority can be applied to any dialog objects with int for 0 -> 225 , which ever got first depends on the order they were created, you can change it later
How is this anything different ? You can always set render priority and make smt float infront of the others in real time ?