@zifoon: Go
Yeah ran into that issue as well but I've done a bit of a diffrent way of handling it, the catch when hes about to die is done with a behavior instead of a trigger then everything is run from there (hides him, creates a quick fake hero to be killed and hides the hero ui and all that) then when its revived the trigger simply moves him fixes up his health and such and reshows the ui and the unit, works well so far still may need another trigger check thou for thoese nasty damages that get past my behaviors vaildator heh.
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@zifoon: Go Yeah ran into that issue as well but I've done a bit of a diffrent way of handling it, the catch when hes about to die is done with a behavior instead of a trigger then everything is run from there (hides him, creates a quick fake hero to be killed and hides the hero ui and all that) then when its revived the trigger simply moves him fixes up his health and such and reshows the ui and the unit, works well so far still may need another trigger check thou for thoese nasty damages that get past my behaviors vaildator heh.