I am currently making a 128x136 dota typed map, and if I keep up with my density, I will be hitting about 3k doodas, and I would say I am not holding back (not much at least).
Personally I would say: 60,000 sounds like a lot :S, though I don't know much about it. Never done much terrain-ing yet. But I guess it depends on how the camera is set up.
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I am currently making a 128x136 dota typed map, and if I keep up with my density, I will be hitting about 3k doodas, and I would say I am not holding back (not much at least).
@Nebuli2: Go
I think some of the answers in this thread might answer your question: http://www.sc2mapster.com/forums/development/map-development/4616-too-many-doodads-in-terrain-cause-lag/
Personally I would say: 60,000 sounds like a lot :S, though I don't know much about it. Never done much terrain-ing yet. But I guess it depends on how the camera is set up.