I have a problem to add skybox. I did everything as told in this FAQ but my skybox won't show up. Instead when I scale it (CTRL + mouse wheeling long time) it hides old skybox and shows only black skybox. I have saved and reopened the map, generated lighting field again. I don't know why it doesn't update the skybox. Is it possible that I have something wrong with editor settings? When I create new map, Braxis Alpha for example skybox shows up but I still can't change it by editing data.
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Solution:
I solved by this changing to other tileset from Map - Map textures... menu. Editor doesn't update view correctly always and skybox scaling works badly sometimes. Anyway, learned to change it somehow :)
Hello. I have a question about doodads "Height:" value.
Should I set height for all doodads to 0 unless I want to use any other value? I mean for example in a bumpy terrain (=noise tool)
So is value 0 the value considering random height or is it 0 up or down from base level?
Sorry, hard to explain =)
In short: Should I use height 0 for most doodads?
Also is there any better way to do small hills all around the map than big brush noise tool? I tried "Add random height" from Data menu but is doesn't work the way I want to.
Hi. I am trying to update my map textures to new LotW textures but everything is black... How to fix this?
Original problem:
I have a problem to add skybox. I did everything as told in this FAQ but my skybox won't show up. Instead when I scale it (CTRL + mouse wheeling long time) it hides old skybox and shows only black skybox. I have saved and reopened the map, generated lighting field again. I don't know why it doesn't update the skybox. Is it possible that I have something wrong with editor settings? When I create new map, Braxis Alpha for example skybox shows up but I still can't change it by editing data.
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Solution:
I solved by this changing to other tileset from Map - Map textures... menu. Editor doesn't update view correctly always and skybox scaling works badly sometimes. Anyway, learned to change it somehow :)
I messed with Char skybox and that's what I got as a result.
Sorry if that doesn't belong to FAQ thread.
Note: In "After" picture height is modified also.
Hello.
I'm using Zerg on my new map and I realized that preplaced Hatcheries and Creep Tumors doesn't cause trees to die. Any way to fix this?
Any new creep works fine. So problem is only with preplaced objects.
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EDIT: ... I found some sort of solution by creating Hatcheries and Creep Tumors by triggers.
Hello. I have a question about doodads "Height:" value.
Should I set height for all doodads to 0 unless I want to use any other value? I mean for example in a bumpy terrain (=noise tool)
So is value 0 the value considering random height or is it 0 up or down from base level?
Sorry, hard to explain =)
In short: Should I use height 0 for most doodads?
Also is there any better way to do small hills all around the map than big brush noise tool? I tried "Add random height" from Data menu but is doesn't work the way I want to.
Hey Mozared and thanks for linking my tutorial about dependencies :)