Make a map too huge, and It favors Zerg. Behold Sauron Zerg.
Make it too close, and it favors Protoss. Devastating timing pushes. If its void, immortals or Collossi, getting faster is most advantageous.
Make openings too wide, and it favors Zerg and Protoss for `surrounding`. Make it too `choke-y` and Terran OP.
Make some expo`s accessible only via Air and it will favor Terran.
Make the first natural and main simultaneously exposed(Like blistering sands, no more on ladder I know), and it`ll favor Zerg.
What else...Im sure there`s more. When you think about it, its difficult to find the perfect balance for all three races. As Terrain plays huge factor. I`d be stressed to design a melee map.
@Gorandor: Go
Make a map too huge, and It favors Zerg. Behold Sauron Zerg.
Make it too close, and it favors Protoss. Devastating timing pushes. If its void, immortals or Collossi, getting faster is most advantageous.
Make openings too wide, and it favors Zerg and Protoss for `surrounding`. Make it too `choke-y` and Terran OP.
Make some expo`s accessible only via Air and it will favor Terran.
Make the first natural and main simultaneously exposed(Like blistering sands, no more on ladder I know), and it`ll favor Zerg.
What else...Im sure there`s more. When you think about it, its difficult to find the perfect balance for all three races. As Terrain plays huge factor. I`d be stressed to design a melee map.
@Gorandor: Go
Had time to watch the first video. Looked pretty cool.