I have an unfinished terrain that a friend kindly donated. It is a cortex terrain, meaning, so long as it is in the "theme" of the terrain, and so long as players have sufficient space to move around, almost anything goes. The terrain's structure is done, so all that will need to be done is textures, doodads, and points of interest. It is a really nice concept, and the structure is very good. He wanted me to finish it, however I have several other projects that require my full attention. Basically, it could make for an interesting JTE. Anyone who participates would be fully credited, and the map would be published as a cortex map.
The terrain is a massive tree. That is, it is set on top of a massive tree. This might sound strange, but I think a look at what he has done will really motivate some cool ideas. I will send a copy via PM.
Here is a base terrain with fantasy doodads, donated by Zarakk, Tethalon, and Sizlak. They range from Scholomance, to Kara, to Dwarven, to, uh, a bunch of other stuff! Alot of these are also useful for Sci Fi, as SC2 left us with only a handful of not lab interior doodads.
So, if sometime in the future you want to do a fantasy WTE, a base of doodads is here. Ignore the little town in the center, as I started working on a terrain before saving this file as a base. This could also make for an interesting JTE!
Anyways, included are about 92 doodads, clocking in at about 8MG of space (compressed). *Shrug* The Cortex Engine takes almost no space at all, so I have been able to get away with larger maps. I use this base for my maps, and often delete about a third, if not more, of the imports. This saves me time, as importing them all, making the models and the actors, is a real pain to do over and over again. Anyways, enjoy!
You also do not really need WoW trees, really. As far as making a blank map with the assets its fairly easy, simply import, make the models, and then make the doodads. I also like both the Haunted Forest and Dead Marsh idea (seeing as one of my maps has areas for both those themes :D)
I can make one with a bunch of WoW props, if you would like. PM me if you want me too, you only need to take up about 5MG worth of models (this is excluding units) to make a fantasy map. I can send a blank one with a variety of props.A few inside stuff, some buildings, and props, you do not need WoW trees.
Fantasy themed: make a fantasy like terrain. Simple as that. To get started, players can take a look the WoW export/import tutorial to get some neat-o props! This, however, is certainly not required, as SC2's models can go a long way toward fantasy stuff, granting that you get a little creative.
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I have an unfinished terrain that a friend kindly donated. It is a cortex terrain, meaning, so long as it is in the "theme" of the terrain, and so long as players have sufficient space to move around, almost anything goes. The terrain's structure is done, so all that will need to be done is textures, doodads, and points of interest. It is a really nice concept, and the structure is very good. He wanted me to finish it, however I have several other projects that require my full attention. Basically, it could make for an interesting JTE. Anyone who participates would be fully credited, and the map would be published as a cortex map.
The terrain is a massive tree. That is, it is set on top of a massive tree. This might sound strange, but I think a look at what he has done will really motivate some cool ideas. I will send a copy via PM.
@Reaper872: Go
A before and after would be a SICK WTE. But, um, maybe you could have made a better choice in examples.
@Mozared: Go
Here is a base terrain with fantasy doodads, donated by Zarakk, Tethalon, and Sizlak. They range from Scholomance, to Kara, to Dwarven, to, uh, a bunch of other stuff! Alot of these are also useful for Sci Fi, as SC2 left us with only a handful of not lab interior doodads.
So, if sometime in the future you want to do a fantasy WTE, a base of doodads is here. Ignore the little town in the center, as I started working on a terrain before saving this file as a base. This could also make for an interesting JTE!
Anyways, included are about 92 doodads, clocking in at about 8MG of space (compressed). *Shrug* The Cortex Engine takes almost no space at all, so I have been able to get away with larger maps. I use this base for my maps, and often delete about a third, if not more, of the imports. This saves me time, as importing them all, making the models and the actors, is a real pain to do over and over again. Anyways, enjoy!
You also do not really need WoW trees, really. As far as making a blank map with the assets its fairly easy, simply import, make the models, and then make the doodads. I also like both the Haunted Forest and Dead Marsh idea (seeing as one of my maps has areas for both those themes :D)
@Mozared: Go
I can make one with a bunch of WoW props, if you would like. PM me if you want me too, you only need to take up about 5MG worth of models (this is excluding units) to make a fantasy map. I can send a blank one with a variety of props.A few inside stuff, some buildings, and props, you do not need WoW trees.
Here is my WTE idea:
Fantasy themed: make a fantasy like terrain. Simple as that. To get started, players can take a look the WoW export/import tutorial to get some neat-o props! This, however, is certainly not required, as SC2's models can go a long way toward fantasy stuff, granting that you get a little creative.