First off, happy anniversary to the WTE! I think it's a great way to encourage map-makers and share ideas. I've been really impressed with the responses I've seen to previous exercises. You guys can do better designs in a week than I could do in a year.
I have a custom map that I think would be a good candidate for it. I just launched my first map called Nuke Tac Toe, which is basically a tic-tac-toe game using nukes. You can see a video of it here: http:www.youtube.com/watch?v=MwNngVEnqe4
Thing is, since map design and terraining isn't my strong suit I mainly focused on the coding of the gameplay for this first version. You can see that the terrain design is basically non-existant, other than the 9 squares that make up the 3x3 grid.
The reasons I think this would make a good weekly exercise are:
- The maps would be really small, with only the 3x3 grid of small "squares" (they don't have to be square), each of which has a size of 11 in my version. They need to be small so the overhead camera view can fit the whole grid.
- The squares don't need a lot of detail, since there needs to be a relatively open space in each one for the units to fight in, and the X or O to display on.
- There are a lot of possible concepts for a 3x3 grid of squares: space station (like my lame design), jungle islands, lava pits, cityscapes, etc.... The possibilities are endless.
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First off, happy anniversary to the WTE! I think it's a great way to encourage map-makers and share ideas. I've been really impressed with the responses I've seen to previous exercises. You guys can do better designs in a week than I could do in a year.
I have a custom map that I think would be a good candidate for it. I just launched my first map called Nuke Tac Toe, which is basically a tic-tac-toe game using nukes. You can see a video of it here: http:www.youtube.com/watch?v=MwNngVEnqe4
Thing is, since map design and terraining isn't my strong suit I mainly focused on the coding of the gameplay for this first version. You can see that the terrain design is basically non-existant, other than the 9 squares that make up the 3x3 grid.
The reasons I think this would make a good weekly exercise are:
- The maps would be really small, with only the 3x3 grid of small "squares" (they don't have to be square), each of which has a size of 11 in my version. They need to be small so the overhead camera view can fit the whole grid.
- The squares don't need a lot of detail, since there needs to be a relatively open space in each one for the units to fight in, and the X or O to display on.
- There are a lot of possible concepts for a 3x3 grid of squares: space station (like my lame design), jungle islands, lava pits, cityscapes, etc.... The possibilities are endless.