It's probably good practice to stretch your imagination for which doodads you can use on those weirder tilesets :)
Also, in response to Victiln, you can always just make it all in the editor, then you don't need to worry about actually making units able to path across the bridge.
Kinda liked this new kind of assignment, however, I absolutely hate the tileset, just no enough doodads to flesh out the terrain as much as I'd have prefered, but anyway, I did what I could, quite happy with the result, although not as much as previous weeks, may give it another go later during the week if I have time.
Also, how do you add a skybox, seeing as this tileset didn't have one by default?
@Mozared: Go
It's probably good practice to stretch your imagination for which doodads you can use on those weirder tilesets :)
Also, in response to Victiln, you can always just make it all in the editor, then you don't need to worry about actually making units able to path across the bridge.
Kinda liked this new kind of assignment, however, I absolutely hate the tileset, just no enough doodads to flesh out the terrain as much as I'd have prefered, but anyway, I did what I could, quite happy with the result, although not as much as previous weeks, may give it another go later during the week if I have time.
Also, how do you add a skybox, seeing as this tileset didn't have one by default?
@Mozared: Go
Just checking, but do you mind if one adds textures to the terrain?
nvm, guess I skimmed the OP a bit to quickly :P