It's a flag that you can set in the footprint editor in the Placement Apply layer. It applies to every square of the build grid where the footprint is painted with that set (in the example below it's pale blue).
I don't know what invisible platform you're talking about. All you should need is the doodad with the properly configured footprint and cliff boost level on the actor.
Ok, thanks a lot! I'll look into this as soon as I get the time.
Ok, thanks a lot! I'll look into this as soon as I get the time.
I can't seem to find the field you are refering to on the footprint?
Also, how would I place the doodads afterwards? Can I do it on the invisible platform I'm using?
I have a part of my map on cliff level 0 with doodads as a bridge.
Ingame the units vision get blocked by the cliff:
How can I make the doodad part act as being on the same cliff level and not block the vision?