I'm considering adding a few flying units to my cavern style map, but I want to make sure they can't
1)Fly over cliff height 2. Meaning I have my base ground level. Certain areas will go up one cliff level. The cave walls will all be an additional cliff level that no units should have access to.
2)Show vision of cliff height 2. I don't want a stray mutalisk flying too close to the edge to reveal the black Fog of War and "Spoiling the mood". It's supposed to be a dark cavern, not the bottom of a ridge with terrain just out of reach.
Can you fill no fly zones to cliff level like you can other pathing? And is there a way to add vision blocking without setting up the doodad "Vision Blocker" all over the map?
If there are no "easy" solutions, I may just make all flying units belong to the enemy. Or simply set their vision radius to 0.... Which would only screw up if they were somehow the only units left in an attack wave.
I'm considering adding a few flying units to my cavern style map, but I want to make sure they can't
1)Fly over cliff height 2. Meaning I have my base ground level. Certain areas will go up one cliff level. The cave walls will all be an additional cliff level that no units should have access to.
2)Show vision of cliff height 2. I don't want a stray mutalisk flying too close to the edge to reveal the black Fog of War and "Spoiling the mood". It's supposed to be a dark cavern, not the bottom of a ridge with terrain just out of reach.
Can you fill no fly zones to cliff level like you can other pathing? And is there a way to add vision blocking without setting up the doodad "Vision Blocker" all over the map?
If there are no "easy" solutions, I may just make all flying units belong to the enemy. Or simply set their vision radius to 0.... Which would only screw up if they were somehow the only units left in an attack wave.